The objective: Make a game as content free as the movie. A proper triumph of style over substance, of things exploding over space exploration and then add echo noises.
The question everyone must be asking is where are the lens flares? Lens flare technology in games was developed long ago. Star Trek the game has plenty of bloom, but needs more lens flares to hide just how low res its textures are. Just take a look at this gorgeous screenshot from 2005.
Namco Bandai’s JJ Abrams’ Star Trek has focused its graphical focus on the important things. Like making sure that Spock looks exactly like Zachary Quinto and not that other guy. Whatever his name is. And once they did that they didn’t have any more time or resources left so they just imported a few terrain maps from Half Life or Morrowind.
For a nostalgia kick, here’s Star Trek 25th Anniversary’s trial sequence.
“I’m James T. Kirk. I’m more worthy than you’ll ever be. And I have girlfriends on fifty planets who will vouch for that.”
And it even has better graphics than Co-Op Quinto shooter.