Space Ramblings

Why is Starfleet Filled With Humans?

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If the Federation has so many races, why is Starfleet filled with humans?

Let’s go back to what the Federation is. It’s not the United States in space. It’s the United Nations in space.

Starfleet is based out of San Francisco, the origin of the United Nations, and the Federation flag is the UN flag with a darker shade of blue and the stars instead of earth.

Like the UN, the Federation is not a government. It’s a forum. It has members not states. Its military force depends on contributions. When there’s a real shooting war that the UN gets into, the big muscle comes from the US. Humans are the Americans of the Federation. They’re mean enough to be dangerous, but not mean enough that other races are threatened by them. They’re altruistic enough to help out without losing their military edge. And they’re also curious enough to be explorers. And most of all, they’re willing to foot the bill to play explorer and soldier.

Starfleet is filled with humans because they’re the ones that spend the money, put up the manpower and take the risks.

Logically, an organization like Starfleet is going to appeal to races that colonize a lot of planets. A species that just has to defend its own home system is not going to need to do much exploration or need a wide defense net.

A species with three systems and no drive to settle new worlds is not going to put in the energy and lives to run something like Starfleet. Humans aren’t the only species to settle new worlds, but they’re the most aggressive settlers in the Federation. Having an organization like Starfleet to find new worlds and protect farflung colonies served their needs.

And once it got going, Starfleet was institutionally defined by humans. If you’re an aggressive species that isn’t interested in exploration, Starfleet isn’t going to be a great fit for you. See Worf. If you’re a peaceful race that values exploration but not conquest, it won’t be a good fit either. There are Vulcans in Starfleet, but they don’t like it.

Starfleet has a human balance of exploration, defense and diplomacy. Other species have to adapt to it.

The Federation Council theoretically sets the agenda, but Starfleet has its own institutional culture and its captains make snap decisions that change history.

Starfleet lets humans do some of the same things as the Klingons and the Romulans, but without the ugly side. The Federation gives humanity the blunt force and power of an empire without having to conquer other races. Instead members get rewards and access to an interstellar network. It appeals most to smaller and weaker races. Or races that don’t like fighting.

The Klingons would never fit well into the Federation. A large species that can match humans in aggressiveness and expansionism would make for a tug of war. But a species like that wouldn’t join.

A Federation composed of a lot of smaller and weaker races is never going to displace humans in Starfleet. And it would be difficult to displace humans without changing what Starfleet is. Non-humans can preside over the Federation Council, but to wield any force, they need Starfleet. And Starfleet keeps the Federation together. It’s a huge asset to a small world to be able to call on a force that can stand up to any fleet in the neighborhood.

And since humans want to run it anyway, everyone lets them. It’s either that or work out how dozens of smaller alien races can build a new institutional culture for Starfleet together. That might be more IDIC, but it would be chaos.

The Federation lets humans have an empire without the imperialism. On their own, humans could have learned to match the Klingons or the Romulans, but they would always be just another race. The Federation gave them a technological boost and a network of different worlds to join without conquering. And Starfleet links that technology to military applications that races like the Vulcans are uncomfortable with.

It’s an arrangement that works.

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How Robert Charles Wilson’s The Chronoliths Predicted ISIS

Looking back, it’s hard to believe that Robert Charles Wilson’s The Chronoliths was a pre 9/11 novel. Its fractured world 1920247torn apart by the shadow of extremism and financial decline is extremely prescient.

In The Chronoliths, giant monuments appear in major cities across the world commemorating their conquest by a dictator named Kuin twenty years in the future. The monuments are indestructible but cause mass destruction and panic. The public is terrified waiting for the next one to show up every year, but some are attracted to Kuin.

Like the ISIS kids now, they wear Kuin clothes, join groups and run away from home to go on Haj and form brutal militias. Society is fractured between high level Adapt and Prosper collaborators who want to surrender to Kuin and a militarized government that pours money into trying to stop a seemingly invincible threat.

Kuin never puts out a political program. He might not even exist. But the teens who want to support him read their own programs into the chronoliths. It’s the idea of changing the world and creating stability that drives them.

Robert Charles Wilson writes about ordinary people caught in strange temporal events. He writes with the casual insight of memoir fiction about things like alternative universes and time travel that most science fiction writers don’t like to touch. And he makes the world of The Chronoliths seem amazingly relevant to ours.

Wilson not only nails the post-cyberpunk Amazon world in which the big data gig is predicting people’s behavior, but the fear and uncertainty of a declining America where the youngest generation is willing to turn to mass murder in a search for identity and meaning.

It’s a world with a wide generational gap, a dwindling middle class, the loss of privacy and security that faces a war against an unstoppable dictator from the future who conquers by terrorizing the past and builds shadow armies by tearing apart nations.

The Chronoliths vision of a divided America panicked by global terrorism, the end of privacy, financial collapse, teenage extremism and cities torn apart in ways that closely resemble 9/11 is amazingly prescient for a pre-9/11 novel.

It’s one of the very few Science Fiction novels to talk about where we actually are.

And its failure to win the Hugo for Best Novel over the fangirls and status seekers who gave it to Neil Gaiman’s American Gods foreshadowed the controversies that would turn the Hugo into a joke.

The Chronoliths isn’t Wilson’s best novel, but like Vinge’s End of the Rainbow, it’s one of the few that seems to capture where we’re headed. It’s hard to look at the beheadings, the teens running away from major cities to join militias and not think of the way that an uncertain future drives people to find certainty in brutality and terrorism.

Was Gotham’s Terrible Idiotic Finale Supposed to be a Parody?

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Sometimes Gotham is great. Sometimes it’s terrible. There’s not a lot in between.

Its finale, “All Happy Families Are Alike” didn’t go bad out of nowhere. The decline steadily began when the excellent Everyone Has a Cobblepot gave way to Beasts of Prey.

It got worse episode by episode.

Gotham’s best part is its characters and the characters were ruined. Riddler, a subtle villain even in his worst self, started acting like Norman Bates, stabbing and giggling. By the finale, he’s gone full Gollum.

All Happy Families Are Alike went off every rail there is. And none of the character moments made any sense.

James Gordon, whole defining trait was doing the right thing no matter what, suddenly buys into Falcone all the way fighting to help him rule Gotham. Falcone even compliments him for thinking like a mafioso.

And he keeps rambling about how he’s done in Gotham when just before the entire police force was cheering him.

Gordon doesn’t care about the law. He pals around with Falcone. He lets him go.

But All Happy Families Are Alike might as well be wearing a “We Don’t Give a Shit Anymore” sign. When you’re dressing up Fish and her gang like Mad Max rejects, you’re either going for parody or you just don’t care.

All Happy Families Are Alike is so full of stupid and ridiculous moments that it’s probably parody.

The rooftop showdown, “Shoot him”, “No, shoot her” and “I’m King of Gotham”. Gordon running around firing two guns and an assault rifle with one hand. Barbara smashing her way through a bathroom door with a kitchen knife.

All Happy Families Are Alike has so many cliches that it seems to have been designed to be stupid. It’s like the sort of episode writers might throw out in response to network demands. “You want this garbage. Here’s this garbage.”

Maybe Bruno Heller sucks. He hasn’t written many episodes, but The Blind Fortune Teller was good.

But if this signals where the show is going in Season 3, it’s bad news. And even if it doesn’t, most of the characters have been ruined.

Fallout 4 Has a Fallout 2 Vibe

And that’s a good thing.

You don’t have to be an NMA poster to know that Fallout 3 was a mess. An empty world where you spent most of your time killing things in subway tunnels with some ambitious set pieces, but few people in them and no sense of life.

Fallout New Vegas got back to what the series was meant to be and the new Fallout 4 trailer shows a world that is closer to Fallout 2, the best game in the series, that’s more than just radscorpions and wastelands, but has people trying to put things back together after the end. There’s color, life, sprawling commerce and cities with more than 4 people in them.

Fallout 3 was good at showing the devastation and emptiness left behind, but it lacked people. Fallout New Vegas did its best, but Obsidian couldn’t do much with the engine. New Vegas had to be broken up.

Fallout 4 seems to be set in a Boston that mixes old ruins with new technology. Hopefully like Fallout 2, it shows new societies emerging out of the rubble, secretive technology clans and a little bit of cyberpunk.

I would mention the faces, but it’s just easier to assume that any Gamebyro game is going to suffer from zombieface.

The Rise and Fall of The Following

Theo uses Gwen as a human shield.

The Reckoning was the show’s best episode in a long time. The series didn’t get new writers. Its showwriters finally decided to give a damn right at the end writing dialogue instead of breathless exposition. They were trying to save The Following.

It looks like they failed.

Marcos Siega did a great job, though he couldn’t figure out how to light Croton Dam at night, especially with the final moments of Dead or Alive as the growing illumination as Ryan tried to read the sign quietly signaled that Theo had returned.

The finale wasn’t great stuff, but it was a return to the serial killer 24 that the show used to be. Even the terrible Season 3 began picking up after Joe Carroll died, but not until a terrible episode with actual Ryan/Joe shipper fanfic was filmed and broadcast. If Carroll had stayed dead after Season 1, The Following might have retained its viewers. Instead it finally has a premise and no future.

The Reckoning remembered that Theo is a sociopath, not just a random villain. It gave Ryan heroic lines instead of a nervous breakdown. It ends with a powerful secret society of serial killers that should have been the premise of season 2 or season 3.

It wasn’t too little. But it was too late.

The finale in an indictment of the stupid decisions and laziness that ruined the show. If Hawley and Brett Mahoney could do all this for the finale, they could have been writing better episodes all along.

They didn’t.

The Following didn’t have to turn into garbage. It didn’t have to be a string of fumbled plots, Joe Carroll hallucinations and the Sam soap opera. After Season 1 it had room to grow. Instead it crawled up its own asshole and died.

Maybe Hulu or Yahoo or someone will pick up The Following Season 4. I doubt it. And even if they did, I can’t help but think that Ryan Hardy will stop being a rogue agent, the Ryan and Sam soap opera will continue and Joe Carroll will somehow come back.

 

The Hobbit Doesn’t Work if Bilbo Baggins Isn’t a Fat Coward

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I haven’t seen any of the 500 Hobbit movies, The Hobbit: Attack of the Nine Barrels, The Hobbit: Bilbo vs. Frankenstein, The  Hobbit: The Legend of Bagger Vance, but I did see some clips last night.

The most obvious problem, aside from Jackson taking the style that made the Lord of the Rings movies and beating it so far into the ground that not even an army of dwarves could dig it up again, is that the titular Hobbit isn’t in any of the movies.

Bilbo Baggins is a fat coward.

That’s the one joke that keeps the book going. He isn’t Frodo. He’s not towed by the ring or desperation. He wants to prove that he isn’t a joke. And Tolkien eventually lets him do it. It’s a kindness that helped make the book beloved.

Bilbo comes into existence as a joke. He’s a fat cowardly little man who is allowed to be something more.

The Hobbit movies discard this central theme from the start because it’s okay for your hero to be a few feet tall, but he can’t be fat.

And yet when he isn’t fat, there’s no story. The whole plates gag is vaudeville comedy. It works if it’s built around a little fat guy who loves his stuff. It doesn’t work when a vaguely nervous and skinny Martin Freeman is in it.

The rest of it doesn’t work either.

Tolkien wrote this for kids. Bilbo Baggins is given a name that’s one step away from Fatty McFatster. He’s a broad joke. If you replace the joke, you replace the story, which is what Jackson seems to have done anyway. And there’s nothing to hang it on.

All of Peter Jackson’s changes in the Lord of the Rings movies were bad. Now he seems to have built a bunch of movies that are nothing but changes while casting Tumblr friendly actors. He’s gone as deep into CG as George Lucas so that it all looks like one big video game cutscene and has no point. The remaining actors, mainly Ian McKellen, are doing broad pastiches of their old roles. And there’s nothing at the center because there is no center.

Martin Freeman’s Bilbo feels like some obscure fifth hobbit from the Lord of the Rings movies. A fifth wheel who might have joined up without being wanted. The movies drown him in CG battles in a desperate attempt at distracting everyone from their emptiness.

Tolkien told a very simple and appealing story. Jackson killed its simplicity and appeal.

Why George R.R. Martin’s A Song of Fire and Ice Novels Suck

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I’m talking about the George R.R. Martin novels, not the terrible campy TV show that hipsters watch in soccer bars. That’s just Deathstalker the 100 million dollar TV show with a better class of actors, slightly less nudity and more gay references than a season of South Park.

I liked Game of Thrones. I liked Clash of Kings. By Storm of Swords, I was having my doubts. By Feast of Crows, the problems were too obvious to ignore.

 

1. A Song of Fire and Ice depends on soap opera gimmicks, not consistent plotting

Think of 24. The show’s plot was incoherent but it kept you watching by constantly throwing in twists and turns. An entire season made no sense but it didn’t matter because you were watching for the suspense and the shocking turn. The Following does the same thing now.

The Game of Thrones novels are a novelistic version of 24.

George R.R. Martin depends on gimmicks to make up for what he lacks in plotting. His original novels, Dying of the Light, Armageddon Rag, were big on atmosphere, but their plots made no sense. That’s still true in Game of Thrones, but Martin spent enough time working in television to borrow its plot gimmicks.

Characters are killed unexpectedly. Characters seem like they’ve been killed off, but they’re actually alive. (Martin has at least twice shown the body of a character only to reveal that he’s alive. Or is that three times?)

Some characters rise unexpectedly and then fall equally unexpectedly. There’s a name for this. Soap opera.

And just like on a soap opera, the gimmicks worked for a while until they became repetitive.

How many times have you seen this one? A character with no real battlefield experience, Robb, Daenerys, Tyrion, suddenly turns out to be Napoleon until they suffer an unexpected setback and lose everything.

All this furious activity disguises the fact that the novels are going nowhere and readers have figured it out. A lot of the frustration isn’t just because Martin isn’t writing novels, it’s because he isn’t moving the story forward. He knows he can’t move it forward. All he has is a bag of tricks. And he’s repeating them too often.

George R.R. Martin’s final trick is to sell the lack of forward motion and consistent plotting as gritty and realistic. Peel away all the gritty medievalism and it’s as gritty and realistic as Days of Our Lives.

 

 

2. Martin is good at Character, Bad at Endings

Do you know what Martin’s early novels all had in common? Botched endings. If you’re waiting for A Song of Fire and Ice sequel that gives you what you want, don’t wait. Martin isn’t capable of it. He’s a good writer, but a bad novelist.

Think of Lost. The show was great at telling the stories of individual characters. It just couldn’t do anything with them in a story. The character sketches were compelling. The story went nowhere. The ending was a disaster.

After five novels, Daenerys is the only character with a meaningful arc whose story has been advanced. Tyrion has a meaningful arc but his only job is going in circles. The less said of the rest of the crew, the better.

In Game of Thrones and Clash of Kings, Martin builds the equivalent of Lost’s early seasons. But once that’s done, like the show, he has nowhere to go. He’s bad at plot and he doesn’t care about it. Like the Lost writers, he just wants to play with character sketches. He doesn’t want to do anything more with them.

Like Lost, Martin randomly kills off characters. He brings in new compelling characters. But the real goal is a status quo in which the setting continues and nothing gets resolved.

Lost wasn’t a mystery about a secret island. Viewers just thought that. It was a way of letting the writers play with a bunch of characters. A Song of Fire and Ice is about letting Martin play with characters. It’s not about big battles or figuring out the mystery of what lies beyond the wall or how the dead can walk again. Readers just think it is.

They’ve been wrong all along.

 

 

3. George R.R. Martin isn’t Tolkien

The Game of Thrones novels are promoted by claiming that George R.R. Martin is the American Tolkien. There are writers who might deserve that honor, probably Robert E. Howard, but Martin isn’t one of them.

There’s very little original worldbuilding in Game of Thrones. Most readers never realize that because the books are told intensely through first person immersion that create a sense of unearned reality. The world seems like it exists, even though it’s very thinly sketched.

Also most of them have never read Tad Williams’ Memory, Sorrow and Thorn series. The similarities are so heavy that if Williams had the guts he could put “The Series that Inspired Game of Thrones” on the reprints and dare Martin to do anything about it. And while Williams isn’t as good at the characters or the intrigue, his world is more realized than Martin’s poor copy of it.

The pseudo-medieval European religion and history are far more realized in Memory, Sorrow and Thorn. Martin just tosses them out there inconsistently. He doesn’t create a compelling fantasy universe the way that Williams does. George R.R. Martin creates compelling characters. That’s a lot, but it’s not great fantasy.

Martin’s early novels and stories did do some compelling worldbuilding with the Manrealm. It could have been one of Science Fiction’s great universes. But Martin dropped it and did a lot of television. And television is the only thing he can do.

The HBO series Game of Thrones bastardized Martin’s novels, but before it did that, Martin bastardized other people’s work to create A Song of Fire and Ice.

 

 

4. Martin is a good writer, but he never learned to write novels

George R.R. Martin has written some amazing short stories and novellas, but he never learned to write novels. Instead he gave up and went into television. He still doesn’t know how to write a novel.

A Song of Fire and Ice is popular because he used television writing gimmicks to disguise that fact. But the novels stretch on indefinitely because it’s all gimmicks and filler.

Martin can’t end the series because he’s never successfully ended a novel before. Each new novel in the Fire and Ice series just drags on even more. By Dance with Dragons, Martin wasn’t even bothering to pretend that he was ending a novel. And he didn’t. It’s just a chapter in a serial. And the serial can go on forever if the audience doesn’t notice that it’s going nowhere.

Kill a character. Bring him back to life. Up. Down. It’s all an attempt to avoid another failed ending.

If Martin really wants to do right by his audience, he needs to take a break from the universe, which he’s been doing anyway, and write a separate unrelated novel, and not one of the Cards universe collections, plot it out and end it successfully. Then he can take what he learned and apply it to the series.

Not that he will. The HBO cash and all the associated merchandising money keeps flowing in. Martin has become ridiculously famous. He can keep cashing in without delivering. By the time the HBO series ends, he can copy whatever it did with the elements he laid out or he can drag it out for another ten years.

But whatever he does, A Song of Fire and Ice will be mostly forgotten in a generation. The novels are not going to stick around because Martin can’t deliver and soap operas have limited rereadability.

I wouldn’t be too surprised if Martin, like David Gerrold, never releases a final chapter, but just basks in the fame until it goes away.

 

Privateer’s Working Class Universe

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Open world space games are back. Post-EVE they’re multiplayer oriented. Elite Dangerous decided to drop its single player. Star Citizen and No Man’s Sky may have single player campaigns, but they aren’t out yet.

The last great space open world game was Privateer and it was its world that made it worked. Privateer succeeded where Freelancer failed because it was a different kind of game. It wasn’t just an open world Wing Commander. Instead you started out in a flying crate that couldn’t stand up to a single fighter. It was dirty and ugly. Getting by took running odd jobs delivering ore around a single backward solar system.

It should have sucked and sometimes it did, but it also made it real.

You weren’t a hero in Privateer. Until the end there were no big stakes. You were just a truck driver in space (that game was actually made and Dennis Hopper was in it) trying to get by. Everything was broken and everything cost money. Keeping your ship flying so you could get work was about stretching a tight budget even tighter.

You could eventually buy the big ship and the top of the line weapons, but only after a lot of sweat and toil. And it wasn’t just you. Your enemies weren’t Kilrathi, though they were in there. You were fighting petty pirates flying basic fighters or crazy retro fanatics. They were just as much at the bottom of the ladder as you. You were flying through industrial zones where militia in basic fighters fought it out with pirates trying to steal some cargo or smugglers moving drugs and slaves.

And you could become a drug dealer or a slaver too. It was an option.

Privateer was a bad neighborhood, a working class universe in which you could make good or bad choices, but there wasn’t anywhere to go. You could run cargo or hunt down pirates. Those are the same limitations you find in other open world space games, but here they were the character of the universe you lived in. They didn’t feel like bad game design, but like a matter of fact statement.

For the few glamorous fighter pilots, there was the opportunity to do something big and take on the Kilrathi in a war for humanity. Everyone else was just working a 9 to 5 job. They might be doing it in space, but it was still the same old.

Space wasn’t glamorous. It wasn’t exciting. It was miserable and dirty. And it was amazing.

Star Citizen’s promos borrow from the same toolbox, but it will be interesting to see if it can capture that feeling. Freelancer didn’t.

Amy Heckerling’s Vamps Movie – What Went Wrong

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It’s easy to tell a bad movie from a good movie, but sometimes it’s interesting to look at a movie that was almost good.

Everyone knows Clueless. Few ever saw Vamps even though it reteams Alicia Silverstone with director Amy Heckerling. Vamps’ elevator pitch was probably Clueless meets Sex in the City.

The setting may be Sex in the City, but the cultural commentary is Clueless. Vamps has a lot in common stylistically with the original Buffy movie which was fun in its own way. Its gags are a lot like the gags in the original Buffy flick, goofy and self-consciously over the top with a plot that has elements of Death Becomes Her.

Vamps is very much a 90s movie even though it was released in 2012. Even its desperate contemporary references, to the Patriot Act and the iPhone, feel barely post-90s. There’s actually a screenshot of Napster at one point. In 2012.

Its version of New York City seems to come from Friends. It exists in that universe in which the city was a guilt-free playground for wacky free spirits who walked around with their own laugh tracks. But Silverstone’s Goody shares Cher’s sweet nature and helpful ways and the movie even has a lot of the same charm as Clueless.

There are good performances here, including a surprisingly understated moving one from Richard Lewis. There’s also an over the top bad one from Sigourney Weaver. The special effects are bad, but there are lovely scenes of Goody seeing flashes of the old New York City across the new one.

This is a movie with gags and meditations about age. It has plenty of funny and touching moments. So what went wrong?

Vamps takes on aging the way that Clueless took on cliques. But not nearly as well. It almost worked. Vamps on one level offers a commentary about the social cost of aging and trying to look young. And on another, it’s a vampire spoof in which a modern Van Helsing uses bureaucracy to pursue vampires.

Both ideas have a lot of promise and they lift up the movie, but they never do the really hard thing, which is come together. Instead Heckerling sharply transitions from Wallace Shawn’s Van Helsing going from being ready to stake Goody to empathizing with her past tragedies. Awkward bridges like that show their stitching.

The funniest stuff in Vamps comes from the supporting cast of vampires, from Malcolm McDowell to Justin Kirk. It comes from Wallace Shawn’s hunt for them. The least funny stuff is at the center of the movie, Alicia Silverstone and Kyrsten Ritter in pink coffins. And so Vamps isn’t a particularly funny movie when they’re on screen.

Vamps could have been a biting commentary on aging and dating in New York City, but Heckerling doesn’t let it get anywhere near biting territory. It’s not just the coffins that are pink. Heckerling avoids sharp writing and conflict and darker emotions. Instead Vamps is a PG movie dressed in more adult clothing.

That leaves Vamps not funny enough to be the Arachnophobia or Buffy (the movie, not the show) that it could have been and not sharp enough to be the dark biting social critique that it could have been.

Unlike Loser, Heckerling doesn’t even manage to convincingly show the sweet good people at the center winning against evil. There may be blood and bodies, but no real evil in Vamps. Vamps has an emptiness at the center of it that it never fills. Neither do its protagonists.

Amy Heckerling brings her own obsessions with the younger man and older woman pairing to create some embarrassing scenes. The entire movie can be seen as a vehicle for letting Krysten Ritter’s 80s girl Stacey have a baby and a younger man. It doesn’t help that Ritter could also stand in for Amy Heckerling.

Clueless talked over teens, but it also talked to them. Vamps is full of rants about cell phones and instant messaging. Alicia Silverstone plays them as sweetly as she can, but it’s hard to disguise how different they are from Cher’s cultural critiques in Clueless. Clueless didn’t hate teens. Vamps sets out to alienate an audience it dislikes.

Retooled, Vamps could have played to teens. But Heckerling didn’t want to speak to them. She was talking to an older audience. An audience that might have been in their teens when it saw Clueless, but isn’t looking to go any deeper, just older. And that might have worked too. But there are other problems.

Amy Heckerling has gotten sloppy. Not a lot, but enough that some scenes don’t flow well and the pacing is off. It’s not punishing, but it weakens the movie and kills gags that might have worked. Heckerling’s brand of comedy depends on characters. The movie is weakest when Silverstone and Ritter can’t carry it.

And it’s Krysten Ritter that’s the problem.

Ritter is a good actress, but she’s not the best choice to play an innocent and naive 80s teen. Maybe she’s the worst choice. Her best moments are darker ones. Matching her with Silverstone’s blithe Goody doesn’t work. The two actresses don’t gel well. Ritter can’t breathe feeling into bland dialogue the way Alicia Silverstone does. It’s the nastier comebacks and scenes where she shines. A smarter movie would have played that in a Single White Female way. Vamps could done that, but then it would have been forced to take away Heckerling’s happy ending in which Ritter walks away with a younger man and a baby.

Amy Heckerling sacrificed Vamps to her idea of the happy ending.

You can read Vamps as a coda to Heckerling’s career. She’s been associated with teen movies and she’s tired of it. At the end, she doesn’t want to try and keep up with teen slang or understand why they text each other instead of talking. She wants her main character to walk away 40, but looking like 20, with a baby and a man half her age.

Audiences can swallow vampires, but some fantasies are too hard to accept.

George R.R. Martin’s Comments on the Hugos/Sad Puppies Don’t Endorse SJWs

Humpty Dumpty By Aravindan Rajasingham

Humpty Dumpty
By Aravindan Rajasingham

Papers that can’t be bothered with knowing anything about SF have gotten their pullquote on the Hugos/Sad Puppies situation from George R.R. Martin, the one living SF/F writer non-SF people actually know.

The Hugos have been broken. They’ve fallen and can’t get back up again. That’s what GRM said. Commence the SAD PUPPIES BROKE THE HUGOS FOREVER stories.

Just completely ignore his larger range of commentary across three blog posts in which he

1. Fails to call the Sad Puppies slate racists, sexists and cis scum and warns others who agree with him to refrain from doing so. The same sites and scribes quoting him to support an accusation that he rejects.

[[Once again, comments and dissent are welcome, but I expect courtesy from all parties. And yes, that means those of you who are on “my side” as well. Let’s not throw around insults, or charges of misogyny and racism, please.

And he tosses out the SJW tone policing argument

There’s a thing out there on the internet called “the Tone Argument.” Supposedly this is a bad, bad thing to do. In online discussions, one must never use the Tone Argument.

The way I have seen it work, dozens of times now, is that a debate or discussion starts out as a reasonable exchange of ideas, but then grows heated. Tempers fray, names are called, the posts get uglier and angrier… and someone, or maybe a bunch of someones, steps over the line and says something truly cruel or hurtful or just nasty. And the target, or maybe a bystander, objects and says, “no call for language like that” or “can’t we all calm down” or something along that line… whereupon a loud cry of “Tone Argument, Tone Argument, Tone Argument” goes up, and person who called for calm is shouted down or torn apart.

The essence of the trope seems to be that if you’re on my side, you can say anything you like, no matter how vicious or unkind or inflammatory, and I will defend not only your argument but your “right” to be as nasty as you want. If you’re on the other side, of course, well, that’s a whole different story. Then you might get silenced or moderated or banned.

There’s also a lot of rhetoric about kicking down and punching up and the like.

I say it’s spinach, and I say the hell with it.

I am against punching and kicking. Up, down, or sideways. No punching here, please.

I applaud the Tone Argument. The Tone Argument is valid. Yay for the Tone Argument.

Martin just shut down a major SJW tactic.

Why does Martin think Sad Puppies broke the Hugos? Context.

The Sad Puppies did not invent Hugo campaigning, by any means. But they escalated it, just as that magazine/publisher partnership did way back when. They turned it up to eleven. Their slate was more effective that anyone could ever have dreamed, so effective that they drowned out pretty much all the other voices. They ran the best organized, most focused, and most effective awards campaign in the history of our genre, and showed everyone else how it’s done.

The lesson will be learned. The Sad Puppies have already announced that they intend to do it again next year. Which means that other factions in fandom will have to do it as well. Just as happened with the “let me tell you about my eligible works,” the rest of the field is going to need to field slates of their own in self-defense.

I don’t look forward to that. It cheapens the Hugos. Will future winners actually be the best books or stories? Or only the books and stories that ran the best campaigns?

Martin is taking issue with the effectiveness of the Sad Puppies slate. He admits with some caveats that campaigning always existed, but that it’s going to scale up. He criticizes Sad Puppies for controlling the outcome, but the outcome was already being controlled for a while before Sad Puppies got into the mix.

He ought to know that.

George R.R. Martin makes other objections, mostly cultural stuff that pigeonholes the Sad Puppies guys and girls as military SF fans who should stay out of WorldCon (someone should have told Heinlein that) because it’s not really theirs. That’s Trufan stuff I’m not going to bother parsing. I have issues with the SP people, but they’re truer fans than the Neil Gaiman and Joss Whedon fangirls who took a field defined by Asimov, Clarke and Heinlein and tried to turn it into a bad emo graphic novel.

The objections are weak and he recognizes that. They’re Get Off My Lawn stuff.

An honest sum of Martin’s posts is that he thinks that things are changing in ways that he doesn’t like, and he directs some of the blame at Sad Puppies, people he doesn’t seem too familiar with and doesn’t like, but that he admits were happening anyway.

He’s complaining because a good type of campaigning (insiders trading votes) got traded for a bad type of campaigning (online faction slates out in the open).

I’m not a fan of Martin or Sad Puppies, but I can see their good sides. I see nothing good about the current rotten system. It was a comfortable state of affairs in Martin’s day and some writers lost out but the overall quality was high. The overall quality is terrible now and Science Fiction is losing out.

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